On the bright side, I seem to have hit a stride post-Dragonmeet. I've done about 3,500 words a day for the last three days. If I can keep that up, I'll still be insanely incredibly intolerably behind, but slightly less insanely incredibly intolerable behind than I used to be.
The sheer scope of this project is still alarming me. I've done the Infernum player's guide, but the GM's guide and Campaign book are still being worked on. And I really should send in supplement ideas. 700+ pages of my writing, and it all needs to cohere. Writing generic-fantasy d20 means you can throw stuff out there and let the GM decide whether or not he puts it into his campaign - if I write about, say, a race of extraplanar floating heads with psychic powers, then a GM can choose to leave them out without any problems. In a setting-based game like this, every element of rules and background has to work together properly.
I'm still running two D&D games, both set in Eberron. The tuesday night group (explorers working for the University of Aundair) are just back from the Frostfell, where they stopped the Riedrans from freeing an ancient Quori from a glacier. Highlights included talking icecubes, creative solutions to problems, and the best ballista shot ever.
The last session was spent tooling up with magic items before a jaunt into the Mournlands to locate the fortress of the Lord of Blades for the Aundair secret police.
The other game, Sharn City Watch, is also ticking along nicely. I'm running them through Whisper of the Vampire's Blade at the moment. Ideally, that won't take too long so I can get back to the other city-based plots fairly quickly.
Oh, and I'm writing CoC, Halo and Exalted for Warpcon XV.
Anyone got a time machine I can borrow?