And I'm very happy with how it's going. The initial signup poll has around sixty responses. The most recent public poll has a bit over half as many. Obviously, not everyone is going to answer every poll, but it'll be interesting to see how much of a drop-off there is over time.
The game is obviously inspired by robin_d_laws's play-by-blog angels and operators. The major change is that instead of having a single protagonist whose actions are influenced by the reader polls, I'm using a roughly one-to-one relationship between characters and players. 'You' are a colonist on a spaceship, and every other player is a different colonist on the same space ship. Together, you make decisions.
I'm also responding to comments in-character as Prospero, the ship's friendly AI, and using the lj friend group's feature to provide private spaces for each department. (If you don't have a livejournal, I'm afraid you'll be locked out of those polls, but I'll try to avoid having too much plot-critical stuff happen there.
Angels and Operators had the advantage of an unreliable narrator, but Now We Are Here doesn't. That means the game setting has to be much more tightly defined and coherent, and the players need more information when making decisions. This coupled with multiple factions means a lot more writing for the Games Master, so expect to the pace of the game slow down when work gets busy. I'm not yet sure about how I'm going to handle player input outside of the polls. Some comments have already called for actions ('can we get Security to investigate...), which I can deal with using the poll format as long as there aren't too many such requests, but the game will break down if everyone runs off doing their own thing. The other player input that I'm not sure how to handle is the straight declaration (a player saying 'well, humanity has encountered sentient aliens before, when the Krith Caravan came through the solar system', when I've never mentioned or heard of the Krith before). While I do want the players to be able to define parts of the game world, I'll need to think up some guidelines. It's a lot more like a freeform live action game than an rpg, because information distribution is a concern.
Once things get settled down, I'm hoping for two polls per week, with around a quarter to a third of those being filtered ones. We'll see how it goes. I've no particular idea how long the game will run for - it will depend mainly on how many players stick with it, I guess.