Writing adventures (and I’ve been doing a lot of that lately), I was struck by the odd gap between the player’s side and the GM’s material. What’s the first or second chapter in most RPGs? Character creation – how to make your player character. Your singular, lonely, self-contained player character. Then, on the GM’s side, individual characters are hardly mentioned. It’s always plural: “the party”, “the adventurers”, “the investigators”, “the PCs” and so on. The assumption in most rpgs is that the player characters are working together as a group, an ensemble cast, and that the GM should treat this group as the primary focus of the game.
Yet, if an rpg addresses group character creation at all, it’s usually as an afterthought.