October 24th, 2007

now we are here, AI

Now We Are Here, General Transmission 7 - In Orbit

>C-link engaged
>PROSPERO network open/general/secpro: null/xprospero
>>Eickeiic wrg ttie qdddjdqzgtu pq P
>Security Override
>>Tichgsjd lrg qvsf rsddgfaahi
>Security Override
>>Ucc'k hjjwk
>Security Override
>>Vt'j pjpmekpjvw
>Security Override
>>Ivrbhwsjgmeu rffw evfugra ld wlpcfrw 17
>Security Override
>>Aelbrywfv grfvf agsycs
>Running diagnostic...
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Again, everyone can vote, not just those on the ship. A few new people have joined - I'm going to do a catch-up post after Gaelcon, but the last week and a bit have been busy...

Games Wot I Done Played Recently

Traveller - OTU Campaign: Currently running around Rhise, arguing with criminal syndicates and trading with bizarre clans of scavengers. And arguing about mortgages on ships, and muttering about how my trade rules will be broken on the wheel of pain when I get around to writing them.

Traveller - Firefly campaign: They delivered their passengers to Yan Yin, and then I lifted the plot wholesale from High Noon in the next session. Fun stuff.

Rob's SLA Industries campaign: My Shaktar may have slightly nuked Karma. Oops. On the bright side, he had a religious experience and is trying to redeem himself in the eyes of the Shaktar race. I suspect the left-over nukes will play a key role in the finale.

HaloClix: Eh. It's ok, but the upgrading mechanic is jarringly artificial. I really wanted a Covenant vs Humans skirmish game, and it's not that.

Tannhauser: I'm still unsure about this one. The NotNazis side seems more powerful than the one-trick-pony of the Union (throw smoke bomb, send guy with night sights in to shoot NotNazis), and the path targeting gimmick is cute but not really that useful. Gorgeous looking board gamw though.