March 6th, 2007


(no subject)

Around three AM, while reading a biography of Bartholemew Roberts, I worked out how to do the crew combat system for the RuneQuest Pirates game I'm working on. It fell into my head as a big single entity, so my brain is now very full of numbers and rules. Around four, I realised that my idea could be extended to simplify a lot of ship to ship stuff, while still working with the 'Elite meets the Caribbean' structure of the game.

Doing a semi-historical pirates game is remarkably easy when Skull & Bones exists. I'm trying to avoid lifting material directly, but it's too good a reference book.

Oh, and I am old now. 29 since last thursday. Boo. Screw you, entropy.