Mytholder ([info]mytholder) wrote,
@ 2008-04-23 00:50:00
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Bloodlines & magic
Can anyone give me a brief rundown on how magic works in 7th Sea? I'm fiddling with an idea, and want to know how unoriginal it is.


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[info]judge
2008-04-23 02:57 am UTC (link)
How "brief" do you want? The extremely glossed over version - "A while back, a bunch of Mortals made a deal with Legion for various powers that became inherited traits. Using these powers weakens, drains, or outright destroys parts of the barrier keeping demons out of the world."

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[info]mytholder
2008-04-23 12:05 pm UTC (link)
Cheers, got a brief rundown by messenger after posting.

What was the Russia-like nation like in the game? And the relation of the Church to magic?

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[info]judge
2008-04-23 07:11 pm UTC (link)
Russia was Ussura. They (and Avalon, the Promise-It's-Not-Just-the-British-Isles country) had more "natural" magic that wasn't directly linked to THE EVIL. It may have been anyway, though, because nothing was more awesome to AEG than the "LOL FOOLED YOU" retcon explanations.

As for the Church, it was pretty much the Roman Catholic church, complete with a bunch of angry Promise-We're-Not-Just-Spanish guys as Inquisitors who were hunting down all sorcerers.

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[info]evilrobotshane
2008-04-23 03:00 am UTC (link)
It couldn't be less original than 7th Sea itself. It's difficult for me to look up the magic as I have to fight down waves of nausea brought on by the uninspired and lazy setting which permeates the lot of it. I do not know why the books are here with me except that I stored them in the Run Out the Guns! box.

You need to buy an Advantage type of thing to have a Sorcerous Heritage. You can be Full-Blooded, where both your folks were sorcerers from the same country, Half-Blooded where only one was magical, or Twice-Blooded which is Half-Blooded twice for two countries. Full-Blooded can advance ad infinitum, the others have a fairly low skill cap. Each national background has its own type of magic - legend and fairytale based, runes and true names, portals, shapeshifting, fate. Does that answer your question or just raise more?

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[info]sdemory
2008-04-23 04:53 pm UTC (link)
Here's my scattered, fatigue-addled recollection:

- Senators in a Rome-analogue bargained with demons to get sorcerous powers placed in their bloodlines.
- Those senators scattered to a France-analogue (teleportation based on holes in space), an Italy-analogue (fate-control) and a Spain-analogue (fire) when Romesque fell, becoming the power elite in those areas and maintaining their sorcerous bloodlines.
- The Church came up in the Spain-analogue and, I think, wiped out the fire magicians or, at the very least, pushed them into hiding.
- Native magic was in place in the British Isles-analogue (story/fae-ish magic), Scandanaviaish (rune magic), Halb-Deutchland (magic metal?) and Russiaish (shapeshifting).

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