Mytholder ([info]mytholder) wrote,
@ 2008-02-07 20:59:00
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Entry tags:now we are here

Now We Are Here, General Transmission #24
Following on from this...
>C-link engaged
>BACKUP network open/emergency/secpro: null/xcogburn
>SUBJECT: ATTENTION ALL HANDS
Our repairs to Prospero are continuing. Science & Engineering sections are completing their work as I speak. Given the increasingly unstable situation on the planet below, a secure command post here on the ship is more important than ever.

Several members of the flight crew have locked themselves away in an engineering module towards the stern of the St. Andrew. They have refused to surrender to security and we--

>>>transmission override
>C-link override
>BACKUP network open/backdoor/secpro: null/xpatmas
>SUBJECT: Flight Crew allhands comm

I Patmas. I do not speak for all flight. Others, others, nospeak. Consensus maintenance noviolence please? Loss of Prospero alarming, routine broken, bad! But more, things not in original plan. I beg, noviolence, but others are angry. Others are--

>BACKUP network open/backdoor/secpro: null/xromal
>SUBJECT: Flight Crew allhands comm
This is our ship. Mission plan states that nonflight crew will leave ship on arrival. You will leave. Now. Or violence.

>C-link engaged
>BACKUP network open/emergency/secpro: null/xcogburn
>SUBJECT: ATTENTION ALL HANDS
This is Cogburn. The flight crew insurgents are attempting to hack into our ad-hoc c-link network. We may be able to stall them until Prospero is back up, but my gut tells me we should act now!

Are you with me?

Poll #1134835
Open to: All, results viewable to: All

Dealing with Insurgents

View Answers

Attack the flight crew
2 (6.5%)

Attempt to gain control of life support
5 (16.1%)

Continue to stall
3 (9.7%)

Enter into negotiations
17 (54.8%)

(Arrange for Cogburn to be removed from his position)
4 (12.9%)




(Post a new comment)


[info]snarg
2008-02-07 09:25 pm UTC (link)
Is Romal right? Does the plan say that we're not supposed to have anything more to do with the ship after we land? Somebody please double-check this.

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[info]mytholder
2008-02-07 09:31 pm UTC (link)
The original mission plan (hastily written) does say that most of the crew will disembark, leaving a skeleton crew abord the shell of the St. Andrew, but that's about it.

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[info]snarg
2008-02-07 09:44 pm UTC (link)
Thanks. Was it hastily written because AESIR forces were approaching? Past talk of mission protocol left me with a feeling of a more mature document, I guess.

So it sounds like Romal might really believe that we're illegal invaders, and maybe that's even been taught for the last five generations of flight crew.

What happens if the crew can connect to our c-link network? Don't they have implants of their own anyway? Won't that just mean that we can talk to them? Or does it mean that they can somehow damage us?

Our goal needs to be to repair Prospero. After that we can turn the ship over to the crew. I don't know which option to choose for this, but we definitely shouldn't attack them! Remember what the captain said!

As we approach our new home, I would like to pay tribute to those who sacrificed their lives to get us this far. Not just the soldiers who fought against the Aesir, but also to the five generations of Flight crew who lived and died aboard the St. Andrew, watching over us while we slumbered. The onus is on us to justify their sacrifices and their travails.

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[info]mytholder
2008-02-07 09:49 pm UTC (link)
The mission was launched after the end of the war. Basically, the war ended badly for you lot, and given a choice between being dragged back under Terran rule and striking out into the unknown, you took option B. The whole colonisation project was assembled in only a few months.

There are ways to use a c/link to damage another user, but it really requires a lot of technical prowess to get past its built-in defences.

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[info]awakedreamer
2008-02-08 04:05 am UTC (link)
Fuck. This is looking worse and worse by moments. I don't think we can leave the ship yet. As far as I know the revival process for those in stasis was going painfully slow, so we're stuck here until we wake up/get out all those still sleeping in the stasis pods.

Sadly, even though I totally disagree with Cogburn's inclination towards the use violence, he was right about the flighters (or at least about a part of them): they are not in the same boat as us anymore.

Even so, I vote for opening negotiations. Worst case scenario I hope that will give us time to have Prospero running again, and if we get Prospero back, I think this little rebellion will disolve itself quickly.

On a darker note, I'd like to note that if the rebellious flighters (let's remember that the ones threatening us aren't the whole flight crew) resort to violence, we'll have to use force to defend us. Non-lethal force of course, but we can't just allow them to push us out of the ship. Not yet. The sleepers lives depend on us.

-Dr. Awakedreamer

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[info]sben
2008-02-07 09:37 pm UTC (link)
Cogburn is making things worse, not better.

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[info]luinthoron
2008-02-07 10:05 pm UTC (link)
Cogburn is too agressive, agreed, but as long as he follows the decisions made by the colony, we should not backstab him. Paranoid or not, but he was right about the problems with Prospero.

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[info]snarg
2008-02-07 10:15 pm UTC (link)
Let's not backstab anybody. I suspect that the flight crew feels that we've backstabbed them, though. Can somebody please give Patmas a hug?

If we choose negotiation does that mean we can have a discussion, or does that mean that Cogburn talks to them?

Edited at 2008-02-07 10:15 pm UTC

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[info]awakedreamer
2008-02-08 04:22 am UTC (link)
I also would like to know that. Cogburn seems capable enough for his job as security officer, but even so I think's pretty clear that someone else should be in charge of the negotiations. Someone who the flighters won't see as the enemy, are there any chances of having someone of the flight crew speaking on our behalf?

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[info]sben
2008-02-07 10:32 pm UTC (link)
[Cogburn] was right about the problems with Prospero.

How? When? What were the problems? Why have these so-called "problems" never been clearly described, beyond vague noises of "I don't trust it"?

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[info]luinthoron
2008-02-08 07:23 am UTC (link)
The problems have been described somewhat more in the locked Engineering/Science transmission linked above. I'm not sure I should say anything more at the moment, but they are being solved as we speak.

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[info]sben
2008-02-08 07:13 pm UTC (link)
Excellent. I'm being asked to make decisions based on incomplete/withheld information. I stand by my choice to remove the known harmful element (Cogburn).

[OOC: This is pretty cool. I was actually, OOC, annoyed by all this "Prospero is broken" stuff that I never seemed to know about, but now it's entirely in-character. Well-played, [info]mytholder!]

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(Anonymous)
2008-02-08 12:46 am UTC (link)
Negotiate. If you don't, we will have you relieved of command, Mr Cogburn.

To Mr Cogburn's ranking NCO. If Mr Cogburn does not negotiate with the Flight crew, feel free to place him under arrest, relieve him of his side arm and take command of the detachment on the St Andrew.

On a slightly tangential note - do we have a civilian legal code or are we relying on military law?

P.

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[info]awakedreamer
2008-02-08 04:17 am UTC (link)
That's an interesting question. Do we even make such distintions anymore? I assumed (wrongly maybe) that we had just one law (or maybe even not law at all and relied on collective consensus to deal with these things).

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[info]cerandor
2008-02-08 10:09 am UTC (link)
We need to negotiate. Not simply to stall for time, but to give ourselves some hope of coming out of this without either side suffering horific losses. Might I remind people that those of us still shipside are in a very fragile environment that requires care and attention to ensure a fiery/frozen doom does not befall us?

Preciptate action got us into this mess, and while Cogburn may have had a rationale for what he did, the results have been demonstrative of incompetence at best and aggressive paranoia at worst. Attempting to remove him by force (as no other option seems likely to succeed) will probably result in further division, but he needs to understand that if he does not tone down his approach, he's likely to create the enemy he's so concerned about.

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[info]rana_lindor
2008-02-08 01:50 pm UTC (link)

I can't believe that you guys don't already have control of life support.

Looking at the poll so far, Entering Negotiations (48%) while Attempting to gain control of life support (20%) seems like the way to go. (16%) Want Cogburn removed, be wary of this kind of knee-jerk response! This is a time for some-one to quietly have a word with him...

It's interesting that 'Stalling' and 'Negotiating' are listed as two different options, and how overwhelmingly people chose 'Negotiating'. What's the difference, as listed?

How will you you Stall without Negotiating? And vice-versa?

If you are Negotiating, what do you have that the flight crew want? What do they have that you want? What do they want that you are willing to give them? What do you need that they are unwilling to give you?

Negotiations are about Compromise. Are you willing to compromise? Are they? Is there a compromise that can satisfy everyone?


(Sorry, don't mind me, moving along now...)

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[info]amcathra
2008-02-08 09:30 pm UTC (link)
On the subject of negotiations, what do we have to offer the crew? With the ad hoc nature of the voyage here, there must be ship maintenance and resupply needs that need our manufacturing base to meet.

Another matter - is the ship armed? While someone in the ship could ballistically bombard our settlement with random junk, they would need guidance systems and telemetry to be accurate. The threat is there, and vuolence could snowball alarmingly out of control.

There has obviously been an alarming amount of cultural drift amongst the flight crew. So much that we are unsure what they want out of this, bar the ship itself. Negotiations will give us a chance to find these things out.

Personally, I will continue the ship repairs with all alacrity. We need Prospero back in working order.

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